tf2 cl_interp. TF2 uses interpolation to compensate for packet loss (when a piece of data is lost. tf2 cl_interp

 
TF2 uses interpolation to compensate for packet loss (when a piece of data is losttf2 cl_interp  This is why you can get away with cl_interp 0;cl_interp_ratio 1 in CS

Esto almacena dos actualizaciones y ayuda a los clientes que pueden perder regularmente más de un paquete. 0152 and hitscan should use cl_interp 0. 4. #2. cl_cmdrate 66. 01 makes it easier to reflect as a pyro, but didn't elaborate further. "Thanks a lot! :D I searched for it, followed the first link and basically just did this: Type "rate 25000" into the console Type "cl_updaterate 66" into the console Type "cl_cmdrate 66" into the console And now it's working! Thanks a lot! :D :D You're awesome!"For a good connection, the settings would be: cl_updaterate 66 cl_cmdrate 66 rate 30000 cl_interp_ratio 1 cl_interp 0. Flames are considered a "particle", and are in their own class (as compared to the hitscan or projectile weapons, as they behave differently). cl_cmdrate 67. cl_interp is a setting bad spies use to abuse controlled lag to get easier backstabs. Set cl_interp to 0 and raise cl_interp_ratio above 1 [for example 1. For interp 0. It makes Market Gardening easier because it allows you to phase through the bodies of yer target because the player's collision box is where the server sees it and. In regard to cl_lagcompensation, cl_pred_optimize, cl_smooth, and its modifier, again, I would not. Changing this value affects the minimum interpolation delay (“lerp”), and raising it will increase lerp, and therefore increase the artificial latency. => "cl_interp_ratio" : Like I said before, to make interpolation (interp = interpolation if you didn't understand) very simple, the interpolation is computed like that. If 2 Spies backstab at the same time, the "cl_interp 0. changing your interp to a high number only makes you worse at spy. For obvious reasons, cl_interp_ratio should always be a whole number. 0, but you can only use 0. posted about 10 years ago. IAmAGermanShepherd. 033, with both using cl_interp_ratio 1. 03125. rate 97000. Set cl_interp to 0 (so that the game will look at cl_interp_ratio instead). TF2 has extrapolation disabled. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Но как мы уже говорили, интерполяция добавляет искусственную задержку — это прошлое. TF2's default rate is 80000, but there's a common misconception that it should be set to 60000 or something. You can check your work by just typing out the first part of the command (cl_updaterate) and see that the old default is back. The server assumes the interp to be whatever is reported by the client and thus you can't change it while connected. 32 bit is ancient and slow, GMOD thankfully supports 64 bit which comes with a HUGE performance and feature boost and allows for GMOD to handle more memory and crash less frequently. 11 years ago. This will buffer 3 (or 4) updates, and is used for clients with very high packet loss. //. cl_smooth 1 while watching TF2 STVs and . Oct 6, 2018 @ 8:55pm Update, when I manually change it when I open up the console in tf2, it doesn't change #10 < > Showing 1-10 of 10. trowel. The worse part of it all is the delay between your actions and the server. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. By adjusting the value of cl_interp_ratio, we can. cfg files - remember to set it back to 1 for projectile classes. You can always grab a network config that lines up with your general internet preformance. cl_smooth 0 while playing TF2. A couple of the values I gave you are the default values, but I just. cl_cmdrate 66. I need to take a shower after this one. That way you won't have to test every setting for a long. As a result, when you choose that crosshair from the Options window,. cl_interp settings Created 11th May 2012 @ 01:32. cl. . 2 lerp. 7 раз в секунду, в то время как. 0152; cl_interp_ratio 1 While playing hitscan classes like scout or sniper: cl_interp 0. This has probably been asked 295629 times before but, what are the best optimal interp settings for hitscan classes and projectile classes? I always have a decent connection to servers ie. 2, 1. 2 lerp each time you launch the game. On the other hand, the delay is far less than usual. 033000 #9. lower is better, just do cl_interp 0. 2. When you set it to 1, it automatically puts it at 0. 0303). // display, they are useless. Thankfully, this is easy to do. 5 is the actual max btw, setting it. cl_interp 0 is not the min. cl_interp . Along with this I have: cl_interp . 1. it literally allows you to delete players instantly. and it doesnt change my interp to 0. 0. . 034 in your autoexec. These are the values I most commonly use: cl_interp 0. which would contain: xhair. Let's say your cl_updaterate is 66 and you want to reset it to the default (which also happens to be 10, btw). Thanks for 1k views and helping me to understand Backtracking more!now almost 6k what th. If you are looking to bind a key so that you can use 2 different settings this will work usually:cl_cmdrate "101" // Number of command pakets sent to the server per second. Can anyone explain what it does, why this affects the game, and how it should be set? This should explain it. rate 97000. I think that it's important to get more people into spy and hopefull. After nine years in…If you’re not getting prediction errors, cl_smooth does absolutely nothing. if you want to see the default of a command open the console and just type the command. I have designed it to be as user-friendly as possible but if you have any questions you may ask in the comments. Secondly, yellow lerp means packet loss which is why your game feels jittery. 031. It seems allot of people argue over what this should be for Scout. // Default interp settings //alias net_default "cl_interp 0. Scout Class Tips for TF2To fix it, set cl_interp, to zero and it should default to the lowest possible value. Cl_interp only allows you to simulate lags found on non-local servers (servers hosted outside your preferred region) on training or test servers. // desirable than a variable but sometimes high framerate. default cl_interp_ratio = 2. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. This is the time between every packet of data. fedgangstalker. 0303 // change to whatever you like for certain classes projectiles/popping uber/flames = . Cl_interp is still governed by cl_interp_ratio, which you should set to. cl_interp_ratio 2 should give you the best hitreg with "normal" ping. 03 for hitscan classes like scout and sniper but for any projectile classes you want the lowest. to my understanding this is just for calculation purposes but regardless this is max for tf2 cl_interp 0 //interpolation in ms. Some recommend using cl_interp 0 + cl_interp_ratio 2 for both projectile and hitscan. ago. My recommended Interp settings: cl_interp 0. If cl_interp_ratio = 0, client considers 0, server considers 1. 1 mat_filterlightmaps 0 mat_software_aa_quality 0 tf_clientsideeye_lookats 0Like cl_cmdrate, cl_updaterate, cl_interp and cl_interp_ratio. ago. However, there's usually a 0. 05; cl_interp_ratio 2" for Scout and Sniper. cl_interp_ratio 1. 05s=50ms. royflord. cl_interp . if the game feels really stuttery then change cl_interp_ratio to 2. I actually have cl_smooth 0 in my autoexec, then a separate config I load only when I. and cl_interp just put 0. This has probably been asked 295629 times before but, what are the best optimal interp settings for hitscan classes and projectile classes? I always have a decent connection to servers ie. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. No long-term contract. if you're using wifi your. If you have a good and stable connection. cl_interp 0. I think it's complete bullshit and should never be used in a real match, but I wanted to try it out with a friend. Title. Between 1 and 2 is a varying tolerance for the amount of network jitter your client can tolerate. It worked without the config but it’s. 01 cl_updaterate 66 rate 60000. 050 **Step 3: Create your autoexec file. it really doesn't matter, competitive players will say as low as possible, so 0, but it's all personal preference. 11 years ago. Z_Overlord. murdermeformysins • 8 yr. With projectile classes like demo, you should be pushing it low more aggressively than you would a class like sniper. This man is a smart man. It isn't just face stabbing, it's face stabbing from so many meters away or from different elevations. 5 and the lag can be a little tricky to get used to, it's still a game breaking exploit though. I find 1 works best in general though. . Most spies using this that are actually doing well are actually using lmaobox. 3ms) cl_interp_ratio 2 cl_updaterate 66 cl_cmdrate 66 // Projectiles cl_interp 0. If you have cl_smooth 0 while watching STVs or . Click Low (it was previously on safe) Scroll down and download THE CUSTOMISATION FILES. I encountered the scrubbiest cl interp abusing spy main in a pub match today, and despite asking for him to be vote kicked and my team reporting him I am curious wether or not he can be banned for abusing interp? Serious Saturday has ended and Shitpost Sunday has begun - Our rules about memes have been greatly relaxed for the day. Open tf2 and check if 15. #3. 4ms lerp are placebo you're still forced to . krakow. #4. . Perhaps you misunderstand what cl_interp 0 means. I investigated a little more and realized his ping was around 900 and he was teleporting around a lot. Later on, I spectated him while I was dead and said to my team, "can we. 0. 0152 rate 60000this is a you problem. This leaves you 2 options to tweak the duration of your interpolation buffer. , is an advantage to players who knows how to use the console. 0ms) Also, you're lucky to have 50-60 ping, as 60 ping is pretty much the best ping for Spy that is more common to have than 5 ping. if its still bad then. I set my cl_cmdrate 0 and in pubs or community servers (like Uncletopia EU) I get 1-20 ping But i'm not sure if it is a good thing or bad thing, Can someone enlighten me with this? edit : here's my autoexec, at least what's related about this cl_interp 0 cl_interp_ratio 2 cl_updaterate 66 cl_cmdrate 0There is a small problem in TF2 and maybe other games. i have the answer (orginal meme by r/RichterOvertime) But the hole where you put shells (sorry, don't know how it's actually called) is the same size as on the stock shotgun, as well as shells. Reset. #6 GYROS OF MAIN 4 12h › RGL S11 Newcomer. cl_smooth 0 while playing TF2. Your rate should be based off these such that you are actually receiving all 66 and able to send all 66. I wrote them into the launch options like this: -fov_desired 90; -viewmodel_fov 70; -tf_use_min_viewmodels 1; -cl_interp 0. My internet settings:I was wondering if there was a way to launch TF2 with all those console commands that make the graphics better. Skip to content. r/tf2. default cl_interp_ratio = 2. I forget the specific values, but it's for differences between projectiles and hitscan weapons. Team Fortress 2. But because your antivirus scans every file on your computer, you can lose a lot of performance. //Good connection cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. 0: client userinfo: Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) cl_interp_ratio: 2. In layman's terms, it's a buffer that simulates slightly higher than perfect ping. Dec 18, 2022 @ 3:28am Thanks #5. i’m not a spy but i was told it does something funny if i screw with cl interp. cl_interp = ((cl_interp_ratio / cl_updaterate) + Jitter) Jitter is half of the max difference from the normal ping one has. 5 is too inconsistent. Once cl_smooth 1 is set, the STV or . cl_updaterate 66. Team Fortress 2. So since i put some of b4nny's configs in mine, my tf2 has been acting wierd, including laggy sentries. This leaves you 2 options to tweak the duration of your interpolation buffer. 1/66=0. 2. After nine years in development, hopefully it was worth the wait. Help appreciated. JaditicRook • 6 yr. I mean, I decided to use Cl_interp 5 and fail a bunch. 0227272;cl_interp_ratio 1. 000000 max. - A Config Script for Team Fortress 2. (Bump it up to 3 if your net connection is bad enough that you're still having problems at 2. -2. cl_interp 0 (this gets reset every time I launch for some reason, I don't want to mess with it more as I'm afraid of causing this issue all over again, so I manually enter 0 after loading tf2) cl_interp_ratio 2 cl_cmdrate 67 cl_updaterate 67 cl_lagcompensation 1If you're not willing to make the. So if ping normally is around 20, and sometimes 18, and sometimes as high as 34, jitter is 0. What? How the hell is changing settings that some players NEED to change to play the game cheating? Articrus Spy • 3 yr. None of the commands worked. Which means that the higher cl_interp you're talking about (0. 0 Frags – +. cl_interp 0;cl_interp_ratio 1 // Reduce entity interpolation times to a minimum. Forums » TF2 Customisation & Support » cl_interp settings. cl_interp 0. There is a small problem in TF2 and maybe other games. After adjustment So after I adjusted, my fps and ping remained, but the values on the right side becomes what the two servers are, 64 ticks/s. Decided to do a quick test and I am now convinced it is a bad experiance that. Interp doesn’t affect Sniper #1. MUSIC -- Radial (OST Version) - Bomberman Hero SilvaGunnernot good spy forgive meThe song is Ragtime, from the Don't Starve OST by Klei entertainment. ago. 033. "0. If you do not have this file, copy and paste one of the other cfg files in this folder, rename it, and clear it of anything already in it. 1 = "good" connections. i'd just place it in whatever folder in. This ConVar controls some code optimizations for running client-side prediction. 0000000001 #4. I don’t know why it does this but having a higher cl_interp setting does make projectiles come out slower. cl_cmdrate 30 cl_interp 0. In regards to interp, setting it to "0" will set it to the lowest rating possible. 0. If you have cl_smooth 0 while watching STVs or . #3. . The internet speed is not my problem, the game's settings are. what setting would i need to change? Use these cl_cmdrate 100 cl_updaterate 100 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. The first video fully featuring my new audio setup!6 Frags – +. I knew that in some cases changing the cl_interp can be abusable (and also an excuse to cry when a spy kills you), and also, with Valve vision, changing values to commands that doesnt appear in Options/Adv. 1" (Default 0. Not quite possible but you're kinda close, if data packets could be sent at the speed of light around the. tf2-settings. cl_interp 0. When I try to change it back, game tells me that during the game you can not change these settings. 01515151515. ago. A moderate, consistent framerate is much more. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. and see if anything changes. 2020-03-05 12:00. GitHub Gist: instantly share code, notes, and snippets. #11 millc0r. 2, etc]Been trying out Cl_Interp 5 and tbh it just makes your game really laggy and you wont see results. im playing on eu servers 60-100 pinp current interp im using:. Same goes for other classes, but much more noticable. cl_interp . in console type the cl_interp and you get the default orkshop] Got updated information for map [] [TF Workshop] Got updated information for map []] cl_interp "cl_interp" = "0. 033 value that gets thrown around is because someone accidentally dropped a 0 along the way in a recommendation, and that got spread around. The crashes are caused by lightmapped props and phong must be enabled to allow the map to load properly. See full list on tradeit. Most spies using this that are actually doing well are actually using lmaobox. However both are hittable. Same goes for other classes, but much more noticable. 3 ~ ms. 01 rate 60000 #3. If you're experiencing trouble, use this. // This is hitscan cl_interp 0. 031 on bad connections = . 035 or so). Paste these inside autoexec. reason for the post: recently decided to start using custom interp but while scout and solly feel better now, medic’s arrows feel. #1. Why is it that you are always told in videos that talk about TF2's interp to set it to 0. Drop it down to 1 _only_ if you actually know what you're doing and why you're. the cl_interp / cl_interp_ratio cvars aren't really as abusable as people make it seem, the average tf2 player isn't really expected to be well-versed in how the engine's networking works a very very very common misconception that people have is that they think what they're seeing on their screen is what everyone else is also seeing, just with. Inside your Counter-Strike 2 game files, you can find two values: ‘cl_interp’ and ‘cl_updaterate. it literally allows you to delete players instantly. None of you understand. people playing Valve's Comp. 05. 0152;cl_interp_ratio 1;cl_lagcompensation 1;cl_pred_optimize 2;cl_smooth 0;cl_smoothtime 0. 1) the skeletons and other bosses are 60 fps for me and most others. Take a look at the. This is actually the main reason that the setting cl_interp_ratio 1 is most common for tf2. the easiest way to find out the right interp for you is to set cl_interp to 0, cl_interp_ratio to 1, and cl_updaterate to 66. cl_interp_ratio 2 rate 196608 cl_updaterate 66 cl_cmdrate 66 cl_smooth 1 cl_smooth_time 0. cl. That or you use magic: googleActual Info:me bro, mm use ratio 2. This means setting cl_interp 0. cl_interp "0. Mar 30, 2019 @ 2:28am thanks #4. YouTube™ Views. Dewa Nov 2,. cfg, open it with notepad and delete everything inside. dem files play much smoother. In regard to cl_lagcompensation, cl_pred_optimize, cl_smooth, and its modifier, again, I would not. In lmaobox there's a setting for fake lag. 0303 cl_timeout 60 cl_pred_optimize 2 net_maxpacketdrop 0 rate 80000. Report Save Follow. Firstly, try. #INF00". 2 or something like that, and it reduces a lot of lag. Nothing has changed. Reply. It seems allot of people argue over what this should be for Scout. 15 cl_cmdrate 66 net_splitpacket_maxrate 50000 net_chokeloop 1 net_udp_rcvbuf 131072 net_splitrate 1 net_queued_packet_thread 1cl_interp 0. cfg and "cl_interp 0. 015625 >>> 1/128 = 0. 5). Create a text file named Protect. Only time you can do it. First of all you need a powerful network connection, if yes then do type these in console everytime you launch TF2: cl_interp 0. cl_cmdrate 66 cl_interp 0 cl_interp_ratio 1 cl_updaterate 66 rate 196608 cl_smooth 1 cl_lagcompensation 1 cl_pred_optimize 2 Windows optimizations. Quoteing valve developer "Unfortunately Valve's games still default to a minimum interpolation delay ("lerp") of 100ms, a value tuned for the era of dial-up modems!" Even though they had added the formula below! Setting their cl_interp_ratio to 1. NOTE: Some settings use the NumPad on. 152. 0: client archive userinfo notconnected: Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). SLynnx May 30, 2022 @ 2:59pm. Toggle navigation CFG. (cl interp, ratio, mat phong and showfps). If you mean interp_ratio and interp - then 2 and 0. dem files play much smoother. 015 cl_pred_optimize 2 cl_lagcompensation 1 *Feel free to ask any other questions about my settings. It might also be the reason that I have inconsistent aim, or the other way round, that I need to constantly change cl_interp as I have inconsistent aim. 4, 1. The first number is the value of cl_interp. //cl_interp_ratio 2 //cl_lagcompensation 1 //cl_pred_optimize 2 //cl_smooth 0 //cl_smoothtime 0. 2ms) cl_interp_ratio 1. I add a script to draw the hitbox closer to the model to my tips. You most likely also set cl_interp_ratio to 1, so that the equation is 1/20=. 0078125. Discussions Rules and GuidelinesWow, probably the best collective interp info I've seen so far. cl. cl_interp 0. #8 freemium 0 1d › RGL S11 Main Grand Finals: #1 WANG GANG vs. fatlaced. 3. Copy link Jofre-Problem commented Dec 4, 2021. cl_interp : 游戏数据在你 游戏 客户端中表现的微调(笔者认为做画面上微延迟处理) ,这个功能会完全影响到你的“手感”,被公认为使用飞行物武器如士兵、爆破手的最佳参数为:0. The cl_interp_ratio cvar gives us a better tool for setting interp, since the value is divided by the cl_updaterate (which is limited by the tickrate of the server). #2. and abusing lag to score stabs you didn't deserve is not a good way to learn spy. cl_cmdrate 1000000 cl_interp 0 cl_updaterate 1000000 (This is also referred to as the 0lerp script, because your net_graph will tell you that you have 0. [deleted] • 6 yr. cl_interp cl_interp_ratio cl_lagcompensation cl_pred_optimize cl_smooth cl_smoothtime cl_updaterate rate . 05; cl_interp_ratio 2 Other cases or if something's wrong: cl_interp 0. Just put snapshots_lan in your custom. Before, I was able to set cl_interp 0 to 0, and it would be at 0. • 9 mo. Team Fortress 2 custom config generator. 2. cl_interp_ratio 1 cl_lagcompensation 1 cl_pred_optimize 2 cl_smooth 0 cl_smoothtime 0. You can also use the snapshots_lan module level to get the lowest interp. Tried without the - and I dont know what am I doing wrong. Here are my settings:Interp. = x) next to your current settings. 15152) but in the nat graph it says 30ms, that happend when i. When I try to change it back, game tells me that during the game you can not change these settings. Between 1 and 2 is a varying tolerance for the amount of network jitter your client can tolerate. cl_interp_ratio 1. Once cl_smooth 1 is set, the STV or . Date Posted: May 7, 2019 @ 4:33pm. Id_Hyren 12 years ago #7. // desirable than a variable but sometimes high framerate. cl. The worse part of it all is the delay between your actions and the server. TF2 uses the greater of cl_interp and cl_interp_ratio. second, I played on thousands of other community servers and TF2 casual and comp but it this server kicked me for this reason. When your lerp is yellow, raise it until it's white or orange. if you havent already done so, put all of these commands in your TF2 console. Let me point put that TF2 itself limits how much internet it uses, impacting the speed of hitreg and packet updates and things like that. 1 is pretty safe. This is wrong -- frames are used for much more. ago. . // Generally, meeting both of the following conditions would classify it as a. Yup. On the interp_ratio packet loss point, thegeneral source networking wiki page says that it's 2 -> 1, 3 -> 2, etc, rather than that page's 3 -> 1 etc. // "Soft" settings (hitreg oriented) //alias. cl_interp 0. After you start the game open the console and type cl_interp then hit enter and make sure it gives you back the the value 0. But if i type cl_interp 1 (more lag) my sentries wont lag, but i have a more ♥♥♥♥. 1) the skeletons and other bosses are 60 fps for me and most others. They can be helpful because you can see players hiding in corners or. 0152 cl_interp_ratio 2 low interp so projectiles dont look weird but 2 ratio so hitscan should always reg. // choice, try both and see which is better for you. 6 Frags – +. Some recommend using cl_interp 0 + cl_interp_ratio 2 for both projectile and. //alias net_normal "cl_interp 0.